
Pikachu
Boundaries Crossed · 50/149 · Common
Current Prices
Number
50/149
Rarity
Common
Variant
Reverse_Holofoil
Market
US (TCGplayer)
Last Updated
Jun 9, 2026
What Is Pikachu Worth?
Pikachu (Reverse_Holofoil variant) is a Common card from the Boundaries Crossed set, card number 50/149. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it sits in the budget range, so it is an accessible addition for most collectors.
Pikachu Value Breakdown
As of 2026, Pikachu (Boundaries Crossed, 50/149) is worth around $18.29 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $18.29, while a Damaged one drops to roughly $1.02. The full condition ladder runs Near Mint $18.29, Lightly Played $11.65, Moderately Played $8.50, Heavily Played $13.29, Damaged $1.02 — so grading the condition correctly before you buy or sell matters more than almost anything else. PSA 9 copies sit around $53.50.
Detailed Price Breakdown
| Source | Condition / Grade | Average | Low | High | Sales |
|---|---|---|---|---|---|
| ebay | DAMAGED | $4.00 | $4.00 | $4.00 | 1 |
| ebay | LIGHTLY PLAYED | $11.99 | $11.99 | $11.99 | 4 |
| ebay | NEAR MINT | $22.20 | $22.20 | $22.20 | 10 |
| ebay | PSA 7 | $28.95 | $28.95 | $28.95 | 3 |
| ebay | PSA 8 | $35.00 | $35.00 | $35.00 | 3 |
| ebay | PSA 8 5 | $49.95 | $49.95 | $49.95 | 1 |
| ebay | PSA 9 | $53.50 | $53.50 | $53.50 | 2 |
| tcgplayer | DAMAGED | $1.02 | $1.02 | $1.02 | 3 |
| tcgplayer | HEAVILY PLAYED | $13.29 | $13.29 | $13.29 | 2 |
| tcgplayer | LIGHTLY PLAYED | $11.65 | $11.65 | $11.65 | 45 |
| tcgplayer | MODERATELY PLAYED | $8.50 | $8.50 | $8.50 | 94 |
| tcgplayer | NEAR MINT | $18.29 | $18.29 | $18.29 | 51 |
Is Pikachu a Good Buy?
As a common, Pikachu holds little standalone value, but clean copies still matter for set completion. Upside is modest; the main reason to hold is enjoyment and set-building. Whatever you decide, recheck Pikachu's value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.





