
Jirachi
Call of Legends · 11/95 · Holo Rare
Current Prices
Set
Call of LegendsNumber
11/95
Rarity
Holo Rare
Variant
Reverse_Holofoil
Market
US (TCGplayer)
Last Updated
Jun 9, 2026
What Is Jirachi Worth?
Jirachi (Reverse_Holofoil variant) is a holographic rare from Call of Legends, card number 11/95. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it carries real mid-range value and is worth keeping protected in a sleeve and top-loader.
Jirachi Value Breakdown
As of 2026, Jirachi (Call of Legends, 11/95) is worth around $25.08 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $25.08, while a Damaged one drops to roughly $6.50. The full condition ladder runs Near Mint $25.08, Lightly Played $15.59, Moderately Played $11.84, Heavily Played $9.37, Damaged $6.50 — so grading the condition correctly before you buy or sell matters more than almost anything else. PSA 9 copies sit around $70.00.
Detailed Price Breakdown
| Source | Condition / Grade | Average | Low | High | Sales |
|---|---|---|---|---|---|
| ebay | DAMAGED | $7.00 | $7.00 | $7.00 | 1 |
| ebay | LIGHTLY PLAYED | $16.00 | $16.00 | $16.00 | 7 |
| ebay | NEAR MINT | $29.99 | $29.99 | $29.99 | 8 |
| ebay | CGC 10 | $250.00 | $250.00 | $250.00 | 1 |
| ebay | PSA 7 | $20.00 | $20.00 | $20.00 | 2 |
| ebay | PSA 8 | $26.00 | $26.00 | $26.00 | 5 |
| ebay | PSA 9 | $70.00 | $70.00 | $70.00 | 7 |
| tcgplayer | DAMAGED | $6.50 | $6.50 | $6.50 | 9 |
| tcgplayer | HEAVILY PLAYED | $9.37 | $9.37 | $9.37 | 6 |
| tcgplayer | LIGHTLY PLAYED | $15.59 | $15.59 | $15.59 | 19 |
| tcgplayer | MODERATELY PLAYED | $11.84 | $11.84 | $11.84 | 10 |
| tcgplayer | NEAR MINT | $25.08 | $25.08 | $25.08 | 44 |
Is Jirachi a Good Buy?
Holos like Jirachi are among the most collected cards and tend to hold value well. Mid-value cards from popular sets tend to hold up well over time. Whatever you decide, recheck Jirachi's value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.





