
Head Ringer Team Flare Hyper Gear (Japanese)
CP4: Premium Champion Pack · 117/131 · None
Current Prices
Number
117/131
Rarity
None
Variant
Normal
Market
US (TCGplayer)
Last Updated
Jun 9, 2026
What Is Head Ringer Team Flare Hyper Gear (Japanese) Worth?
Head Ringer Team Flare Hyper Gear (Japanese) is a Common card from the CP4: Premium Champion Pack set, card number 117/131. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it sits in the budget range, so it is an accessible addition for most collectors.
Head Ringer Team Flare Hyper Gear (Japanese) Value Breakdown
As of 2026, Head Ringer Team Flare Hyper Gear (Japanese) (CP4: Premium Champion Pack, 117/131) is worth around $8.10 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $8.10, while a Lightly Played one drops to roughly $3.80. A PSA 10 (Gem Mint) example is valued near $45.44 — about 5.6x the raw price, which is the single biggest swing in this card's value.
Is It Worth Grading Head Ringer Team Flare Hyper Gear (Japanese)?
Grading Head Ringer Team Flare Hyper Gear (Japanese) can pay off concretely: the gap between its raw value ($8.10) and a PSA 10 ($45.44) is about $37.34 — a 5.6x uplift before grading fees. Only grade a budget card like this if it is flawless and you plan to hold long-term.
Detailed Price Breakdown
| Source | Condition / Grade | Average | Low | High | Sales |
|---|---|---|---|---|---|
| ebay | LIGHTLY PLAYED | $3.80 | $3.80 | $3.80 | 1 |
| ebay | NEAR MINT | $8.10 | $8.10 | $8.10 | 1 |
| ebay | PSA 10 | $45.44 | $45.44 | $45.44 | 1 |
Is Head Ringer Team Flare Hyper Gear (Japanese) a Good Buy?
As a common, Head Ringer Team Flare Hyper Gear (Japanese) holds little standalone value, but clean copies still matter for set completion. Upside is modest; the main reason to hold is enjoyment and set-building. Whatever you decide, recheck Head Ringer Team Flare Hyper Gear (Japanese)'s value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.





