
Fraxure (14)
Dragon Vault · 14/20 · Holo Rare
Current Prices
Set
Dragon VaultNumber
14/20
Rarity
Holo Rare
Variant
Holofoil
Market
US (TCGplayer)
Last Updated
Jun 9, 2026
What Is Fraxure (14) Worth?
Fraxure (14) (Holofoil variant) is a holographic rare from Dragon Vault, card number 14/20. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it is an affordable, easy-to-find card best valued as part of a complete set rather than on its own.
Fraxure (14) Value Breakdown
As of 2026, Fraxure (14) (Dragon Vault, 14/20) is worth around $1.67 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $1.67, while a Damaged one drops to roughly $1.09. The full condition ladder runs Near Mint $1.67, Lightly Played $1.02, Moderately Played $0.81, Heavily Played $0.69, Damaged $1.09 — so grading the condition correctly before you buy or sell matters more than almost anything else. PSA 9 copies sit around $100.00.
Detailed Price Breakdown
| Source | Condition / Grade | Average | Low | High | Sales |
|---|---|---|---|---|---|
| ebay | LIGHTLY PLAYED | $1.99 | $1.99 | $1.99 | 5 |
| ebay | NEAR MINT | $4.99 | $4.99 | $4.99 | 8 |
| ebay | CGC 7 | $8.50 | $8.50 | $8.50 | 1 |
| ebay | CGC 9 | $25.00 | $25.00 | $25.00 | 1 |
| ebay | PSA 7 | $8.50 | $8.50 | $8.50 | 1 |
| ebay | PSA 8 | $14.58 | $14.58 | $14.58 | 3 |
| ebay | PSA 9 | $100.00 | $100.00 | $100.00 | 5 |
| tcgplayer | DAMAGED | $1.09 | $1.09 | $1.09 | 4 |
| tcgplayer | HEAVILY PLAYED | $0.69 | $0.69 | $0.69 | 9 |
| tcgplayer | LIGHTLY PLAYED | $1.02 | $0.75 | $0.75 | 81 |
| tcgplayer | MODERATELY PLAYED | $0.81 | $0.81 | $0.81 | 41 |
| tcgplayer | NEAR MINT | $1.67 | $0.79 | $2.24 | 147 |
Is Fraxure (14) a Good Buy?
Holos like Fraxure (14) are among the most collected cards and tend to hold value well. Don't expect price growth here — value it for completeness, not returns. Whatever you decide, recheck Fraxure (14)'s value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.





