
Kirlia
Emerald · 33/106 · Uncommon
Current Prices
Set
EmeraldNumber
33/106
Rarity
Uncommon
Variant
Reverse_Holofoil
Market
US (TCGplayer)
Last Updated
Jun 9, 2026
What Is Kirlia Worth?
Kirlia (Reverse_Holofoil variant) is an Uncommon from Emerald, card number 33/106. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it carries real mid-range value and is worth keeping protected in a sleeve and top-loader.
Kirlia Value Breakdown
As of 2026, Kirlia (Emerald, 33/106) is worth around $27.94 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $27.94, while a Damaged one drops to roughly $8.00. The full condition ladder runs Near Mint $27.94, Lightly Played $16.50, Moderately Played $9.95, Heavily Played $10.00, Damaged $8.00 — so grading the condition correctly before you buy or sell matters more than almost anything else. PSA 9 copies sit around $75.00.
Detailed Price Breakdown
| Source | Condition / Grade | Average | Low | High | Sales |
|---|---|---|---|---|---|
| ebay | HEAVILY PLAYED | $5.00 | $5.00 | $5.00 | 1 |
| ebay | LIGHTLY PLAYED | $18.50 | $17.00 | $19.99 | 5 |
| ebay | NEAR MINT | $23.00 | $23.00 | $23.00 | 9 |
| ebay | CGC 10 | $99.99 | $99.99 | $99.99 | 2 |
| ebay | CGC 9 | $49.99 | $49.99 | $49.99 | 2 |
| ebay | PSA 7 | $6.50 | $6.50 | $6.50 | 1 |
| ebay | PSA 8 | $19.50 | $19.50 | $19.50 | 1 |
| ebay | PSA 9 | $75.00 | $75.00 | $75.00 | 4 |
| tcgplayer | DAMAGED | $8.00 | $8.00 | $8.00 | 3 |
| tcgplayer | HEAVILY PLAYED | $10.00 | $10.00 | $10.00 | 4 |
| tcgplayer | LIGHTLY PLAYED | $16.50 | $16.50 | $16.50 | 12 |
| tcgplayer | MODERATELY PLAYED | $9.95 | $9.95 | $9.95 | 3 |
| tcgplayer | NEAR MINT | $27.94 | $27.94 | $27.94 | 46 |
Is Kirlia a Good Buy?
Kirlia is an uncommon — steady set-filler value rather than an investment piece. Mid-value cards from popular sets tend to hold up well over time. Whatever you decide, recheck Kirlia's value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.





