
Aipom (Japanese)
Gold, Silver, to a New World... · · Uncommon
Current Prices
Number
Rarity
Uncommon
Variant
Normal
Market
US (TCGplayer)
Last Updated
Jun 9, 2026
What Is Aipom (Japanese) Worth?
Aipom (Japanese) is an Uncommon from Gold, Silver, to a New World..., card number . On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it is an affordable, easy-to-find card best valued as part of a complete set rather than on its own.
Aipom (Japanese) Value Breakdown
As of 2026, Aipom (Japanese) (Gold, Silver, to a New World..., ) is worth around $1.87 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $1.87, while a Damaged one drops to roughly $0.67. The full condition ladder runs Near Mint $1.87, Lightly Played $0.97, Moderately Played $0.89, Heavily Played $0.49, Damaged $0.67 — so grading the condition correctly before you buy or sell matters more than almost anything else. PSA 9 copies sit around $13.90.
Detailed Price Breakdown
| Source | Condition / Grade | Average | Low | High | Sales |
|---|---|---|---|---|---|
| ebay | HEAVILY PLAYED | $1.97 | $1.97 | $1.97 | 3 |
| ebay | LIGHTLY PLAYED | $1.74 | $1.74 | $1.74 | 5 |
| ebay | MODERATELY PLAYED | $2.99 | $2.99 | $2.99 | 2 |
| ebay | NEAR MINT | $4.00 | $4.00 | $4.00 | 9 |
| ebay | CGC 9 5 | $9.95 | $9.95 | $9.95 | 1 |
| ebay | PSA 9 | $13.90 | $13.90 | $13.90 | 5 |
| tcgplayer | DAMAGED | $0.67 | $0.67 | $0.67 | 6 |
| tcgplayer | HEAVILY PLAYED | $0.49 | $0.49 | $0.49 | 3 |
| tcgplayer | LIGHTLY PLAYED | $0.97 | $0.97 | $0.97 | 24 |
| tcgplayer | MODERATELY PLAYED | $0.89 | $0.89 | $0.89 | 8 |
| tcgplayer | NEAR MINT | $1.87 | $1.85 | $1.85 | 41 |
Is Aipom (Japanese) a Good Buy?
Aipom (Japanese) is an uncommon — steady set-filler value rather than an investment piece. Don't expect price growth here — value it for completeness, not returns. Whatever you decide, recheck Aipom (Japanese)'s value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.





