
Volcarona (Team Plasma)
Plasma Blast · 13/101 · Rare
Current Prices
Set
Plasma BlastNumber
13/101
Rarity
Rare
Variant
Reverse_Holofoil
Market
US (TCGplayer)
Last Updated
Jun 9, 2026
What Is Volcarona (Team Plasma) Worth?
Volcarona (Team Plasma) (Reverse_Holofoil variant) is a Rare card in the Plasma Blast set, card number 13/101. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it is an affordable, easy-to-find card best valued as part of a complete set rather than on its own.
Volcarona (Team Plasma) Value Breakdown
As of 2026, Volcarona (Team Plasma) (Plasma Blast, 13/101) is worth around $1.75 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $1.75, while a Damaged one drops to roughly $0.26. The full condition ladder runs Near Mint $1.75, Lightly Played $0.91, Moderately Played $0.58, Heavily Played $0.48, Damaged $0.26 — so grading the condition correctly before you buy or sell matters more than almost anything else. PSA 9 copies sit around $70.00.
Detailed Price Breakdown
| Source | Condition / Grade | Average | Low | High | Sales |
|---|---|---|---|---|---|
| ebay | LIGHTLY PLAYED | $4.70 | $4.70 | $4.70 | 9 |
| ebay | NEAR MINT | $2.75 | $2.75 | $2.75 | 6 |
| ebay | PSA 4 | $10.50 | $10.50 | $10.50 | 1 |
| ebay | PSA 8 | $38.00 | $38.00 | $38.00 | 3 |
| ebay | PSA 9 | $70.00 | $70.00 | $70.00 | 2 |
| tcgplayer | DAMAGED | $0.26 | $0.26 | $0.26 | 6 |
| tcgplayer | HEAVILY PLAYED | $0.48 | $0.48 | $0.48 | 7 |
| tcgplayer | LIGHTLY PLAYED | $0.91 | $0.54 | $0.54 | 61 |
| tcgplayer | MODERATELY PLAYED | $0.58 | $0.58 | $0.58 | 15 |
| tcgplayer | NEAR MINT | $1.75 | $1.69 | $1.69 | 117 |
Is Volcarona (Team Plasma) a Good Buy?
Volcarona (Team Plasma) is a Rare that collectors actively chase for set completion. Don't expect price growth here — value it for completeness, not returns. Whatever you decide, recheck Volcarona (Team Plasma)'s value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.





