
Rainbow Energy
Ruby and Sapphire · 95/109 · Rare
Current Prices
Number
95/109
Rarity
Rare
Variant
Reverse_Holofoil
Market
US (TCGplayer)
Last Updated
Jun 9, 2026
What Is Rainbow Energy Worth?
Rainbow Energy (Reverse_Holofoil variant) is a Rare card in the Ruby and Sapphire set, card number 95/109. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it sits in the budget range, so it is an accessible addition for most collectors.
Rainbow Energy Value Breakdown
As of 2026, Rainbow Energy (Ruby and Sapphire, 95/109) is worth around $10.03 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $10.03, while a Damaged one drops to roughly $1.00. The full condition ladder runs Near Mint $10.03, Lightly Played $5.72, Moderately Played $5.29, Heavily Played $4.96, Damaged $1.00 — so grading the condition correctly before you buy or sell matters more than almost anything else. PSA 9 copies sit around $20.79.
Detailed Price Breakdown
| Source | Condition / Grade | Average | Low | High | Sales |
|---|---|---|---|---|---|
| ebay | DAMAGED | $2.00 | $2.00 | $2.00 | 1 |
| ebay | LIGHTLY PLAYED | $10.99 | $10.99 | $10.99 | 5 |
| ebay | NEAR MINT | $25.00 | $25.00 | $25.00 | 4 |
| ebay | CGC 10 | $85.00 | $85.00 | $85.00 | 1 |
| ebay | PSA 7 | $4.50 | $4.50 | $4.50 | 3 |
| ebay | PSA 8 | $8.40 | $8.40 | $8.40 | 1 |
| ebay | PSA 9 | $20.79 | $20.79 | $20.79 | 6 |
| tcgplayer | DAMAGED | $1.00 | $1.00 | $1.00 | 5 |
| tcgplayer | HEAVILY PLAYED | $4.96 | $4.96 | $4.96 | 6 |
| tcgplayer | LIGHTLY PLAYED | $5.72 | $5.72 | $5.72 | 17 |
| tcgplayer | MODERATELY PLAYED | $5.29 | $5.29 | $5.29 | 8 |
| tcgplayer | NEAR MINT | $10.03 | $10.03 | $10.03 | 30 |
Is Rainbow Energy a Good Buy?
Rainbow Energy is a Rare that collectors actively chase for set completion. Upside is modest; the main reason to hold is enjoyment and set-building. Whatever you decide, recheck Rainbow Energy's value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.





