
Lance (Japanese)
S12: Paradigm Trigger · 122/098 · Hyper Rare
Current Prices
Number
122/098
Rarity
Hyper Rare
Variant
Holofoil
Market
US (TCGplayer)
Last Updated
Jun 9, 2026
What Is Lance (Japanese) Worth?
Lance (Japanese) (Holofoil variant) is a secret rare — one of the hardest pulls in S12: Paradigm Trigger, card number 122/098. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it sits in the budget range, so it is an accessible addition for most collectors.
Lance (Japanese) Value Breakdown
As of 2026, Lance (Japanese) (S12: Paradigm Trigger, 122/098) is worth around $4.30 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $4.30, while a Lightly Played one drops to roughly $2.99. A PSA 10 (Gem Mint) example is valued near $39.99 — about 9.3x the raw price, which is the single biggest swing in this card's value.
Is It Worth Grading Lance (Japanese)?
Grading Lance (Japanese) can pay off concretely: the gap between its raw value ($4.30) and a PSA 10 ($39.99) is about $35.69 — a 9.3x uplift before grading fees. Other graded tiers we track: CGC 10 $10.00, CGC 9.5 $8.50. Only grade a budget card like this if it is flawless and you plan to hold long-term.
Detailed Price Breakdown
| Source | Condition / Grade | Average | Low | High | Sales |
|---|---|---|---|---|---|
| ebay | LIGHTLY PLAYED | $2.99 | $2.99 | $2.99 | 1 |
| ebay | NEAR MINT | $9.00 | $9.00 | $9.00 | 27 |
| ebay | BGS 10 | $50.00 | $50.00 | $50.00 | 1 |
| ebay | CGC 10 | $10.00 | $10.00 | $10.00 | 3 |
| ebay | CGC 9 5 | $8.50 | $8.50 | $8.50 | 1 |
| ebay | PSA 10 | $39.99 | $39.99 | $39.99 | 12 |
| tcgplayer | NEAR MINT | $4.30 | $4.30 | $4.30 | 27 |
Is Lance (Japanese) a Good Buy?
Secret rares like Lance (Japanese) are naturally scarce, which underpins long-term value. Upside is modest; the main reason to hold is enjoyment and set-building. Whatever you decide, recheck Lance (Japanese)'s value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.





