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Greedent VMAX (Japanese) Pokemon card from S8: Fusion Arts

Greedent VMAX (Japanese)

S8: Fusion Arts · 086/100 · Triple Rare

Current Prices

Market Price $0.74
Low $0.74
High $0.74
PSA 10 $21.99
PSA 9 N/A
30-Day Trend +0.0%

Number

086/100

Rarity

Triple Rare

Variant

Holofoil

Market

US (TCGplayer)

Last Updated

Jun 9, 2026

What Is Greedent VMAX (Japanese) Worth?

Greedent VMAX (Japanese) (Holofoil variant) is a Rare card in the S8: Fusion Arts set, card number 086/100. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it is an affordable, easy-to-find card best valued as part of a complete set rather than on its own.

Greedent VMAX (Japanese) Value Breakdown

As of 2026, Greedent VMAX (Japanese) (S8: Fusion Arts, 086/100) is worth around $0.74 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $0.74, while a Lightly Played one drops to roughly $0.71. A PSA 10 (Gem Mint) example is valued near $21.99 — about 30x the raw price, which is the single biggest swing in this card's value.

Is It Worth Grading Greedent VMAX (Japanese)?

Grading Greedent VMAX (Japanese) can pay off concretely: the gap between its raw value ($0.74) and a PSA 10 ($21.99) is about $21.25 — a 30x uplift before grading fees. Other graded tiers we track: CGC 10 $7.95, BGS 9.5 $11.99. At this value grading rarely makes sense — the fee usually exceeds the card's worth.

Detailed Price Breakdown

SourceCondition / GradeAverage
ebayLIGHTLY PLAYED$1.00
ebayNEAR MINT$2.76
ebayBGS 9$6.50
ebayBGS 9 5$11.99
ebayCGC 10$7.95
ebayPSA 10$21.99
ebaySGC 10$14.50
ebayTAG 10$13.00
tcgplayerLIGHTLY PLAYED$0.71
tcgplayerNEAR MINT$0.74

Is Greedent VMAX (Japanese) a Good Buy?

Greedent VMAX (Japanese) is a Rare that collectors actively chase for set completion. Don't expect price growth here — value it for completeness, not returns. Whatever you decide, recheck Greedent VMAX (Japanese)'s value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.

Frequently Asked Questions

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