
Kirlia
Sandstorm · 40/100 · Uncommon
Current Prices
Set
SandstormNumber
40/100
Rarity
Uncommon
Variant
Reverse_Holofoil
Market
US (TCGplayer)
Last Updated
Jun 9, 2026
What Is Kirlia Worth?
Kirlia (Reverse_Holofoil variant) is an Uncommon from Sandstorm, card number 40/100. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it sits in the budget range, so it is an accessible addition for most collectors.
Kirlia Value Breakdown
As of 2026, Kirlia (Sandstorm, 40/100) is worth around $13.29 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $13.29, while a Damaged one drops to roughly $2.50. The full condition ladder runs Near Mint $13.29, Lightly Played $10.24, Moderately Played $3.00, Heavily Played $3.01, Damaged $2.50 — so grading the condition correctly before you buy or sell matters more than almost anything else. PSA 9 copies sit around $28.50.
Detailed Price Breakdown
| Source | Condition / Grade | Average | Low | High | Sales |
|---|---|---|---|---|---|
| ebay | DAMAGED | $6.95 | $6.95 | $6.95 | 1 |
| ebay | LIGHTLY PLAYED | $7.99 | $7.99 | $7.99 | 4 |
| ebay | NEAR MINT | $12.00 | $12.00 | $12.00 | 6 |
| ebay | CGC 10 | $12.61 | $12.61 | $12.61 | 1 |
| ebay | CGC 8 | $7.50 | $7.50 | $7.50 | 1 |
| ebay | PSA 7 | $10.49 | $10.49 | $10.49 | 2 |
| ebay | PSA 8 | $11.00 | $11.00 | $11.00 | 4 |
| ebay | PSA 9 | $28.50 | $28.50 | $28.50 | 4 |
| tcgplayer | DAMAGED | $2.50 | $2.50 | $2.50 | 4 |
| tcgplayer | HEAVILY PLAYED | $3.01 | $3.01 | $3.01 | 9 |
| tcgplayer | LIGHTLY PLAYED | $10.24 | $10.24 | $10.24 | 15 |
| tcgplayer | MODERATELY PLAYED | $3.00 | $3.00 | $3.00 | 6 |
| tcgplayer | NEAR MINT | $13.29 | $13.29 | $13.29 | 26 |
Is Kirlia a Good Buy?
Kirlia is an uncommon — steady set-filler value rather than an investment piece. Upside is modest; the main reason to hold is enjoyment and set-building. Whatever you decide, recheck Kirlia's value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.





