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Kommo-o Pokemon card from SM - Crimson Invasion

Kommo-o

SM - Crimson Invasion · 77/111 · Rare

Current Prices

Market Price $1.01
Low $0.99
High $1.09
PSA 10 $8.50
PSA 9 N/A
30-Day Trend +0.0%

Number

77/111

Rarity

Rare

Variant

Reverse_Holofoil

Market

US (TCGplayer)

Last Updated

Jun 9, 2026

What Is Kommo-o Worth?

Kommo-o (Reverse_Holofoil variant) is a Rare card in the SM - Crimson Invasion set, card number 77/111. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it is an affordable, easy-to-find card best valued as part of a complete set rather than on its own.

Kommo-o Value Breakdown

As of 2026, Kommo-o (SM - Crimson Invasion, 77/111) is worth around $1.01 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $1.01, while a Damaged one drops to roughly $0.20. The full condition ladder runs Near Mint $1.01, Lightly Played $0.69, Moderately Played $0.57, Heavily Played $1.10, Damaged $0.20 — so grading the condition correctly before you buy or sell matters more than almost anything else. A PSA 10 (Gem Mint) example is valued near $8.50 — about 8.4x the raw price, which is the single biggest swing in this card's value.

Is It Worth Grading Kommo-o?

Grading Kommo-o can pay off concretely: the gap between its raw value ($1.01) and a PSA 10 ($8.50) is about $7.49 — a 8.4x uplift before grading fees. At this value grading rarely makes sense — the fee usually exceeds the card's worth.

Detailed Price Breakdown

SourceCondition / GradeAverage
ebayLIGHTLY PLAYED$3.60
ebayNEAR MINT$6.02
ebayPSA 10$8.50
tcgplayerDAMAGED$0.20
tcgplayerHEAVILY PLAYED$1.10
tcgplayerLIGHTLY PLAYED$0.69
tcgplayerMODERATELY PLAYED$0.57
tcgplayerNEAR MINT$1.01

Is Kommo-o a Good Buy?

Kommo-o is a Rare that collectors actively chase for set completion. Don't expect price growth here — value it for completeness, not returns. Whatever you decide, recheck Kommo-o's value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.

Frequently Asked Questions

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