
Playing in the Sea Pikachu - 392/SM-P (Japanese)
SM-P: Sun & Moon Promos · 392/SM-P · Common
Current Prices
Number
392/SM-P
Rarity
Common
Variant
Holofoil
Market
US (TCGplayer)
Last Updated
Jun 9, 2026
What Is Playing in the Sea Pikachu - 392/SM-P (Japanese) Worth?
Playing in the Sea Pikachu - 392/SM-P (Japanese) (Holofoil variant) is a Common card from the SM-P: Sun & Moon Promos set, card number 392/SM-P. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it is a premium card whose value justifies professional protection and, often, grading.
Playing in the Sea Pikachu - 392/SM-P (Japanese) Value Breakdown
As of 2026, Playing in the Sea Pikachu - 392/SM-P (Japanese) (SM-P: Sun & Moon Promos, 392/SM-P) is worth around $145.00 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $145.00, while a Damaged one drops to roughly $70.00. The full condition ladder runs Near Mint $145.00, Lightly Played $67.49, Moderately Played $90.00, Heavily Played $24.00, Damaged $70.00 — so grading the condition correctly before you buy or sell matters more than almost anything else.
Detailed Price Breakdown
| Source | Condition / Grade | Average | Low | High | Sales |
|---|---|---|---|---|---|
| tcgplayer | DAMAGED | $70.00 | $70.00 | $70.00 | 2 |
| tcgplayer | HEAVILY PLAYED | $24.00 | $24.00 | $24.00 | 0 |
| tcgplayer | LIGHTLY PLAYED | $67.49 | $67.49 | $67.49 | 3 |
| tcgplayer | MODERATELY PLAYED | $90.00 | $90.00 | $90.00 | 2 |
| tcgplayer | NEAR MINT | $145.00 | $159.99 | $159.99 | 16 |
Is Playing in the Sea Pikachu - 392/SM-P (Japanese) a Good Buy?
As a common, Playing in the Sea Pikachu - 392/SM-P (Japanese) holds little standalone value, but clean copies still matter for set completion. Premium cards like this are where most genuine appreciation happens — condition and grade decide the ceiling. Whatever you decide, recheck Playing in the Sea Pikachu - 392/SM-P (Japanese)'s value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.





