
Charizard GX (Japanese)
SM3H: To Have Seen the Battle Rainbow · 052/051 · Super Rare
Current Prices
Number
052/051
Rarity
Super Rare
Variant
Holofoil
Market
US (TCGplayer)
Last Updated
Jun 9, 2026
What Is Charizard GX (Japanese) Worth?
Charizard GX (Japanese) (Holofoil variant) is a Rare card in the SM3H: To Have Seen the Battle Rainbow set, card number 052/051. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it is a premium card whose value justifies professional protection and, often, grading.
Charizard GX (Japanese) Value Breakdown
As of 2026, Charizard GX (Japanese) (SM3H: To Have Seen the Battle Rainbow, 052/051) is worth around $225.00 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $225.00, while a Lightly Played one drops to roughly $1.19. A PSA 10 (Gem Mint) example is valued near $810.00 — about 3.6x the raw price, which is the single biggest swing in this card's value.
Is It Worth Grading Charizard GX (Japanese)?
Grading Charizard GX (Japanese) can pay off concretely: the gap between its raw value ($225.00) and a PSA 10 ($810.00) is about $585.00 — a 3.6x uplift before grading fees. Other graded tiers we track: PSA 8 $284.12. At this price grading is usually worth it: the value jump and authentication outweigh the cost.
Detailed Price Breakdown
| Source | Condition / Grade | Average | Low | High | Sales |
|---|---|---|---|---|---|
| ebay | LIGHTLY PLAYED | $1.19 | $1.19 | $1.19 | 1 |
| ebay | PSA 10 | $810.00 | $810.00 | $810.00 | 1 |
| ebay | PSA 8 | $284.12 | $284.12 | $284.12 | 1 |
| tcgplayer | NEAR MINT | $225.00 | $225.00 | $225.00 | 1 |
Is Charizard GX (Japanese) a Good Buy?
Charizard GX (Japanese) is a Rare that collectors actively chase for set completion. Premium cards like this are where most genuine appreciation happens — condition and grade decide the ceiling. Whatever you decide, recheck Charizard GX (Japanese)'s value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.





