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Chandelure Pokemon card from SV06: Twilight

Chandelure

SV06: Twilight · 038/167 · Rare

Current Prices

Market Price $0.19
Low $0.13
High $0.30
PSA 10 $23.95
PSA 9 $5.72
30-Day Trend +0.0%

Number

038/167

Rarity

Rare

Variant

Reverse_Holofoil

Market

US (TCGplayer)

Last Updated

Jun 9, 2026

What Is Chandelure Worth?

Chandelure (Reverse_Holofoil variant) is a Rare card in the SV06: Twilight set, card number 038/167. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it is an affordable, easy-to-find card best valued as part of a complete set rather than on its own.

Chandelure Value Breakdown

As of 2026, Chandelure (SV06: Twilight, 038/167) is worth around $0.19 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $0.19, while a Moderately Played one drops to roughly $0.30. The full condition ladder runs Near Mint $0.19, Lightly Played $0.22, Moderately Played $0.30 — so grading the condition correctly before you buy or sell matters more than almost anything else. A PSA 10 (Gem Mint) example is valued near $23.95 — about 126x the raw price, which is the single biggest swing in this card's value. PSA 9 copies sit around $5.72.

Is It Worth Grading Chandelure?

Grading Chandelure can pay off concretely: the gap between its raw value ($0.19) and a PSA 10 ($23.95) is about $23.76 — a 126x uplift before grading fees. Other graded tiers we track: PSA 9 $5.72. At this value grading rarely makes sense — the fee usually exceeds the card's worth.

Detailed Price Breakdown

SourceCondition / GradeAverage
ebayNEAR MINT$1.49
ebayPSA 10$23.95
ebayPSA 9$5.72
tcgplayerLIGHTLY PLAYED$0.22
tcgplayerMODERATELY PLAYED$0.30
tcgplayerNEAR MINT$0.19

Is Chandelure a Good Buy?

Chandelure is a Rare that collectors actively chase for set completion. Don't expect price growth here — value it for completeness, not returns. Whatever you decide, recheck Chandelure's value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.

Frequently Asked Questions

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