
Wigglytuff (Japanese)
SV2D: Clay Burst · 027/071 · Rare
Current Prices
Set
SV2D: Clay BurstNumber
027/071
Rarity
Rare
Variant
Holofoil
Market
US (TCGplayer)
Last Updated
Jun 9, 2026
What Is Wigglytuff (Japanese) Worth?
Wigglytuff (Japanese) (Holofoil variant) is a Rare card in the SV2D: Clay Burst set, card number 027/071. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it is an affordable, easy-to-find card best valued as part of a complete set rather than on its own.
Wigglytuff (Japanese) Value Breakdown
As of 2026, Wigglytuff (Japanese) (SV2D: Clay Burst, 027/071) is worth around $0.49 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $0.49, while a Lightly Played one drops to roughly $0.50. A PSA 10 (Gem Mint) example is valued near $27.95 — about 57x the raw price, which is the single biggest swing in this card's value. PSA 9 copies sit around $6.50.
Is It Worth Grading Wigglytuff (Japanese)?
Grading Wigglytuff (Japanese) can pay off concretely: the gap between its raw value ($0.49) and a PSA 10 ($27.95) is about $27.46 — a 57x uplift before grading fees. Other graded tiers we track: PSA 9 $6.50. At this value grading rarely makes sense — the fee usually exceeds the card's worth.
Detailed Price Breakdown
| Source | Condition / Grade | Average | Low | High | Sales |
|---|---|---|---|---|---|
| ebay | LIGHTLY PLAYED | $0.43 | $0.43 | $0.43 | 2 |
| ebay | NEAR MINT | $1.80 | $1.80 | $1.80 | 6 |
| ebay | PSA 10 | $27.95 | $27.95 | $27.95 | 3 |
| ebay | PSA 9 | $6.50 | $6.50 | $6.50 | 1 |
| tcgplayer | LIGHTLY PLAYED | $0.50 | $0.50 | $0.50 | 2 |
| tcgplayer | NEAR MINT | $0.49 | $0.49 | $0.49 | 58 |
Is Wigglytuff (Japanese) a Good Buy?
Wigglytuff (Japanese) is a Rare that collectors actively chase for set completion. Don't expect price growth here — value it for completeness, not returns. Whatever you decide, recheck Wigglytuff (Japanese)'s value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.





