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Counter Catcher (Japanese) Pokemon card from SV4M: Future Flash

Counter Catcher (Japanese)

SV4M: Future Flash · 094/066 · Ultra Rare

Current Prices

Market Price $12.12
Low $12.12
High $12.12
PSA 10 $18.00
PSA 9 $11.17
30-Day Trend +0.0%

Number

094/066

Rarity

Ultra Rare

Variant

Holofoil

Market

US (TCGplayer)

Last Updated

Jun 9, 2026

What Is Counter Catcher (Japanese) Worth?

Counter Catcher (Japanese) (Holofoil variant) is an ultra-rare chase card from SV4M: Future Flash, card number 094/066. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it sits in the budget range, so it is an accessible addition for most collectors.

Counter Catcher (Japanese) Value Breakdown

As of 2026, Counter Catcher (Japanese) (SV4M: Future Flash, 094/066) is worth around $12.12 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $12.12, while a Lightly Played one drops to roughly $7.00. A PSA 10 (Gem Mint) example is valued near $18.00 — about 1.5x the raw price, which is the single biggest swing in this card's value. PSA 9 copies sit around $11.17.

Is It Worth Grading Counter Catcher (Japanese)?

Grading Counter Catcher (Japanese) can pay off concretely: the gap between its raw value ($12.12) and a PSA 10 ($18.00) is about $5.88 — a 1.5x uplift before grading fees. Other graded tiers we track: PSA 9 $11.17. Only grade a budget card like this if it is flawless and you plan to hold long-term.

Detailed Price Breakdown

SourceCondition / GradeAverage
ebayNEAR MINT$5.00
ebayCGC 9$7.50
ebayPSA 10$18.00
ebayPSA 9$11.17
tcgplayerLIGHTLY PLAYED$7.00
tcgplayerNEAR MINT$12.12

Is Counter Catcher (Japanese) a Good Buy?

As an ultra-rare, Counter Catcher (Japanese) is exactly the kind of card that appreciates when a set stays popular. Upside is modest; the main reason to hold is enjoyment and set-building. Whatever you decide, recheck Counter Catcher (Japanese)'s value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.

Frequently Asked Questions

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