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Zeraora Pokemon card from SWSH12: Silver

Zeraora

SWSH12: Silver · 056/195 · Rare

Current Prices

Market Price $0.45
Low $0.25
High $0.50
PSA 10 $50.00
PSA 9 N/A
30-Day Trend +0.0%

Number

056/195

Rarity

Rare

Variant

Reverse_Holofoil

Market

US (TCGplayer)

Last Updated

Jun 9, 2026

What Is Zeraora Worth?

Zeraora (Reverse_Holofoil variant) is a Rare card in the SWSH12: Silver set, card number 056/195. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it is an affordable, easy-to-find card best valued as part of a complete set rather than on its own.

Zeraora Value Breakdown

As of 2026, Zeraora (SWSH12: Silver, 056/195) is worth around $0.45 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $0.45, while a Heavily Played one drops to roughly $0.08. The full condition ladder runs Near Mint $0.45, Lightly Played $0.31, Moderately Played $0.30, Heavily Played $0.08 — so grading the condition correctly before you buy or sell matters more than almost anything else. A PSA 10 (Gem Mint) example is valued near $50.00 — about 111x the raw price, which is the single biggest swing in this card's value.

Is It Worth Grading Zeraora?

Grading Zeraora can pay off concretely: the gap between its raw value ($0.45) and a PSA 10 ($50.00) is about $49.55 — a 111x uplift before grading fees. Other graded tiers we track: CGC 10 $13.52. At this value grading rarely makes sense — the fee usually exceeds the card's worth.

Detailed Price Breakdown

SourceCondition / GradeAverage
ebayLIGHTLY PLAYED$1.40
ebayNEAR MINT$2.78
ebayCGC 10$13.52
ebayPSA 10$50.00
tcgplayerHEAVILY PLAYED$0.08
tcgplayerLIGHTLY PLAYED$0.31
tcgplayerMODERATELY PLAYED$0.30
tcgplayerNEAR MINT$0.45

Is Zeraora a Good Buy?

Zeraora is a Rare that collectors actively chase for set completion. Don't expect price growth here — value it for completeness, not returns. Whatever you decide, recheck Zeraora's value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.

Frequently Asked Questions

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