
Electrode
Trading Card Game Classic · 011/034 · Classic Collection
Current Prices
Number
011/034
Rarity
Classic Collection
Variant
Holofoil
Market
US (TCGplayer)
Last Updated
Jun 9, 2026
What Is Electrode Worth?
Electrode (Holofoil variant) is a Common card from the Trading Card Game Classic set, card number 011/034. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it sits in the budget range, so it is an accessible addition for most collectors.
Electrode Value Breakdown
As of 2026, Electrode (Trading Card Game Classic, 011/034) is worth around $2.49 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $2.49, while a Lightly Played one drops to roughly $1.21. A PSA 10 (Gem Mint) example is valued near $56.00 — about 22x the raw price, which is the single biggest swing in this card's value.
Is It Worth Grading Electrode?
Grading Electrode can pay off concretely: the gap between its raw value ($2.49) and a PSA 10 ($56.00) is about $53.51 — a 22x uplift before grading fees. Other graded tiers we track: CGC 10 $40.00, CGC 9.5 $12.99. Only grade a budget card like this if it is flawless and you plan to hold long-term.
Detailed Price Breakdown
| Source | Condition / Grade | Average | Low | High | Sales |
|---|---|---|---|---|---|
| ebay | LIGHTLY PLAYED | $3.50 | $3.50 | $3.50 | 1 |
| ebay | NEAR MINT | $3.50 | $3.50 | $3.50 | 21 |
| ebay | CGC 10 | $40.00 | $40.00 | $40.00 | 16 |
| ebay | CGC 9 | $9.99 | $9.99 | $9.99 | 2 |
| ebay | CGC 9 5 | $12.99 | $12.99 | $12.99 | 1 |
| ebay | PSA 10 | $56.00 | $54.00 | $57.99 | 5 |
| tcgplayer | LIGHTLY PLAYED | $1.21 | $1.21 | $1.21 | 11 |
| tcgplayer | NEAR MINT | $2.49 | $1.75 | $3.97 | 779 |
Is Electrode a Good Buy?
As a common, Electrode holds little standalone value, but clean copies still matter for set completion. Upside is modest; the main reason to hold is enjoyment and set-building. Whatever you decide, recheck Electrode's value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.





