
Galvantula
XY - Steam Siege · 42/114 · Rare
Current Prices
Set
XY - Steam SiegeNumber
42/114
Rarity
Rare
Variant
Reverse_Holofoil
Market
US (TCGplayer)
Last Updated
Jun 9, 2026
What Is Galvantula Worth?
Galvantula (Reverse_Holofoil variant) is a Rare card in the XY - Steam Siege set, card number 42/114. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it is an affordable, easy-to-find card best valued as part of a complete set rather than on its own.
Galvantula Value Breakdown
As of 2026, Galvantula (XY - Steam Siege, 42/114) is worth around $1.31 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $1.31, while a Damaged one drops to roughly $1.00. The full condition ladder runs Near Mint $1.31, Lightly Played $0.70, Moderately Played $0.52, Heavily Played $0.84, Damaged $1.00 — so grading the condition correctly before you buy or sell matters more than almost anything else. PSA 9 copies sit around $29.00.
Detailed Price Breakdown
| Source | Condition / Grade | Average | Low | High | Sales |
|---|---|---|---|---|---|
| ebay | DAMAGED | $2.88 | $2.88 | $2.88 | 1 |
| ebay | LIGHTLY PLAYED | $1.50 | $1.50 | $1.50 | 6 |
| ebay | NEAR MINT | $2.50 | $1.49 | $3.50 | 8 |
| ebay | CGC 9 | $10.00 | $10.00 | $10.00 | 1 |
| ebay | PSA 7 | $5.50 | $5.50 | $5.50 | 1 |
| ebay | PSA 8 | $18.80 | $18.80 | $18.80 | 2 |
| ebay | PSA 9 | $29.00 | $29.00 | $29.00 | 4 |
| tcgplayer | DAMAGED | $1.00 | $1.00 | $1.00 | 5 |
| tcgplayer | HEAVILY PLAYED | $0.84 | $0.84 | $0.84 | 4 |
| tcgplayer | LIGHTLY PLAYED | $0.70 | $0.42 | $1.99 | 85 |
| tcgplayer | MODERATELY PLAYED | $0.52 | $0.52 | $0.52 | 30 |
| tcgplayer | NEAR MINT | $1.31 | $1.31 | $1.31 | 267 |
Is Galvantula a Good Buy?
Galvantula is a Rare that collectors actively chase for set completion. Don't expect price growth here — value it for completeness, not returns. Whatever you decide, recheck Galvantula's value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.





