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Marill Pokemon card from XY - Steam Siege

Marill

XY - Steam Siege · 76/114 · Common

Current Prices

Market Price $0.64
Low $0.55
High $0.55
PSA 10 $50.00
PSA 9 N/A
30-Day Trend +0.0%

Number

76/114

Rarity

Common

Variant

Reverse_Holofoil

Market

US (TCGplayer)

Last Updated

Jun 9, 2026

What Is Marill Worth?

Marill (Reverse_Holofoil variant) is a Common card from the XY - Steam Siege set, card number 76/114. On PokeCardWorth we focus on one question — what is it actually worth — and at its current valuation, it is an affordable, easy-to-find card best valued as part of a complete set rather than on its own.

Marill Value Breakdown

As of 2026, Marill (XY - Steam Siege, 76/114) is worth around $0.64 in Near Mint condition. Condition drives the price hard: a Near Mint copy is worth about $0.64, while a Damaged one drops to roughly $0.38. The full condition ladder runs Near Mint $0.64, Lightly Played $0.53, Moderately Played $0.30, Heavily Played $0.48, Damaged $0.38 — so grading the condition correctly before you buy or sell matters more than almost anything else. A PSA 10 (Gem Mint) example is valued near $50.00 — about 78x the raw price, which is the single biggest swing in this card's value.

Is It Worth Grading Marill?

Grading Marill can pay off concretely: the gap between its raw value ($0.64) and a PSA 10 ($50.00) is about $49.36 — a 78x uplift before grading fees. At this value grading rarely makes sense — the fee usually exceeds the card's worth.

Detailed Price Breakdown

SourceCondition / GradeAverage
ebayLIGHTLY PLAYED$0.73
ebayNEAR MINT$2.22
ebayPSA 10$50.00
tcgplayerDAMAGED$0.38
tcgplayerHEAVILY PLAYED$0.48
tcgplayerLIGHTLY PLAYED$0.53
tcgplayerMODERATELY PLAYED$0.30
tcgplayerNEAR MINT$0.64

Is Marill a Good Buy?

As a common, Marill holds little standalone value, but clean copies still matter for set completion. Don't expect price growth here — value it for completeness, not returns. Whatever you decide, recheck Marill's value on PokeCardWorth before buying or selling — the 2026 market shifts with set releases, nostalgia cycles, and demand.

Frequently Asked Questions

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